
Seriously, nothing is scarier.
Last weekend the REFORM SCHOOL NINJA GIRLS took a trip to Montreal, where we played a fantastic game session at the home of
the Chatty DM, Phillipe-Antoine Menard.
The girls were sent out with a very broad mandate: Punish those who break the laws of Ninja Island. Off they went, with only the vaguest notion of what the laws of Ninja Island WERE, but determined to succeed.
We played the REFORM SCHOOL NINJA GIRL edition of Old School Hack. This game had been run once before at a Boston Game Day last year, but with a completely different scenario. Last year, the girls found themselves sentenced to a night’s worth of watching over the ancestors in a creepy pagoda full of dead bodies. Which obviously went terribly wrong, and there were plenty of memorable moments. In Montreal, the girls were sent out of the Academy and into the only town on Ninja Island, Docktown. Docktown may not quite be a wretched hive of scum and villainy, but it’s not far off the map. Before too long the girls were involved in the troubles of a crew of pirates, suspicious sushi chefs (try saying that three times fast) and Lord Pan, the gangster ruler of Docktown.
One of the lovely things about Old School Hack is how easy it makes running games without any prep, and this evening was no exception. Lord Pan didn’t even exist until half-way through the game, but three-quarters of the way through, it was clear that the only way this story was going to resolve would be if the girls could find a way to take down Lord Pan.
“What a minute!” I thought, and then said, “What game is perfect for taking down smug rich bad guys? Leverage, of course!”
So midway through the game we switched game systems, and used the REFORM SCHOOL NINJAS game to complete the story as the girls pulled together a plan to take down the big gangster.
And down he went. Millicent convinced the sushi chefs to contribute their astonishingly sharp knives, Eri summoned an army of hooky-playing kids in the mah-jong parlour, Yumi interfered in the gangster’s love life, and Ayako (you may not have met Ayako yet) got the gangster’s guards rip-snortingly drunk. But it was left to Masayo to lead the assault, and straight in they went.
Gangster had a gun, but he was no match for five determined ninja girls, one angry lover, and a thousand violence-prone hooligans.
New characters were created, puppets added and in general it was blast. Everything great gaming ought to be — spontaneous, hilarious and ultimately a coherent story. You can’t ask for more.
It was definitely the most Canadian game I’ve ever run: an Anglophone DM with a bunch of Francophone players, and fair bit of Japanese at the table besides. Somehow we all made it work, and I learned a bit of (incredibly rude) French in the bargain!
The Leverage game has been posted here previously. The Old School Hack one will be coming. If you use these games to tell your own stories about the REFORM SCHOOL NINJA GIRLS, tell me about it!